This story is extremely long… between all three books, about 350,000 words.
This is definitely a swords and sorcery epic with rape and sexual violence, not a sex story that happens to have a background. The story is a taking place in a fantasy world, and during two different time periods. Chapters are divided to flashbacks to various times in the past and the rest of the story taking place in the present, where the slavers search for the hidden elf homeland of Caladwen while Alassiel seeks vengeance upon them.
It is also worth mentioning that there is a considerable amount of death in this story. None of it really qualifies as snuff as its not being done for sexual gratification – it’s mostly the foreseeable result of fanatics fighting a war – but I definitely brush a bit closer in some scenes then some people will enjoy. Scenes that come a little close will be marked as (extreme), and I have a quick sentence that tells you what you need to know about the scene at the end of the section… just scan down to the next section break, and it’s over. You have been warned.
This novel uses the basic concept from the novel “The Sword Coast” by Salvatore as its jumping off point and quickly goes separates itself quite completely… I pay my tribute to the novel through the main character’s name.
Prologue
In the beginning, there was nothing and everything.
Heaven and hell, the underworld and the overworld and everyplace in between all existed, all at once, and all in this world. A human or a dwarf could walk out the town that he was born, traveling across the battlefield where angels and demons eternally warred, making his way to a realm of pure chaos before he would be eaten by an incarnation of anarchy. His death would send him to his rest in heaven, where he could then escape and physically hike back to his village, perhaps a little worse for wear.
But for all of there, there was only chaos. There was no rule of law, no enforcement of right and wrong besides what strength would allow for.
It was unacceptable.
In those days six beings chose to change everything. They were the six strongest, the six wisest, and the six greatest of the assorted beings in the world, the six stars that shone brightest.
Six gods.
Sirae, the God Queen of the Elves since time immemorial, would become the Goddess of Growth and the Earth.
Sanguinar, an especially vicious human, would become the God of Suffering.
Kardas, most vicious of the demon warlords, would become the Goddess of Retribution.
Caer, chief among the angelic arbiters, would be the Balancer, the God of Fate, Justice, and the Dead, he who sings the song of destiny to the departed and sent them to their rest.
Zoguden, the greatest smith that the dwarves had ever known, would become The God of Inspiration, of Creation, and of all things Beautiful.
And finally Xiri, an avatar of unbridled anarchy itself, would be the gods sole concession to the necessity of chaos, and would become the God of Change.
Together, the six gods wove a ward of unparalleled power, sealing off a portion of the world from the rest of it. This barrier they called the Veil, and into this veil they wove a charter of six laws, one for each of them.
Sirae, ever concerned for her people, made it law that although anyone could leave the veil if they wished, no being could ever enter the sealed area from the outside, unless they were invited by mortal will.
Sanguinar, concerned with nothing but power, placed a law to give the gods an obligation to covet worshipers from inside the ward, and gave the gods the ability to bestow power upon their followers.
Kardas, not wanting followers of her own and disgusted by the power the lesser races could wield by Sanguinar’s word, made a law of her own next. Any person who sworn himself entirely to revenge would be given the power to seek it, and the laws of man would never stand in the seeker’s way. These revenants would be her followers.
Caer, disgusted by the absence of law in Kardas’s decree, countered with a law of his own. While mortal law may be blind to her revenants, divine law would not be. His law gave himself the power to judge the dead, and to decide on their fate and destination in the afterlife, when at last death cast them beyond the veil.
Zoguden, concerned that the gods were squabbling, turned his attention back to the mortals with his law. He instructed the people to form a kingdom, a great society that would produce great and beautiful works, and laws to keep the kingdom and its people safe.
Xiri, recognizing that all things must someday change and end, wove his law last. When that kingdom could no longer enforce the rule of order and law within the veil, the veil would weaken, and eventually be no more.
So was the kingdom of Silas created.
The lands outside the veil became known as the Untamed Lands, and it was there that all things truly vile beyond imagining or beautiful beyond words would remain. The angels and demons would fight their eternal struggle, the forces of chaos could continue to unmake one another, and vicious, barbaric dragons would war for territory, all safely outside of the protective ward the gods had created unless a fool invited one in. It was there that the horrors of civilizations deepest nightmares would lurk, and it was there that Caer would one day chant the song of destiny to every mortal being, singing them to their eternal rest.
Inside the veil, the other races thrived. Humans built a great kingdom, spanning the middle reaches of the world from the deserts up until the frozen wastes to the north. Below the sands of the far south the dwarfs made their domain, an empire of stone and metal, ruled by merchant clans and artisans. The elves would make their home where they always had, around Sirae’s throne in their homeland of the Isle of Caladwen. Magic thrived, growing and being refined as scholars studied and improved their arts. Wise wizards, mighty druids, and loyal priests shared power, not always easily, but peacefully, protected by the rule of the kingdoms royal family. At long last mortal races could thrive, and their kingdom thrived with them.
And so it remained…
…Until Sanguinar wanted more.
Hmm, not a fan of the prologue. I prefer for the setting information to be provided more organically, not as an “infodump” in the prologue. But that’s my personal thing.
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